![]() ![]() Thankfully, the team has spent a lot of time rejigging the back end so characters are distinct entities within the code, and anything a character can be or do can be handled within this ‘container’ rather than having to create duplicate entities for characters across different systems. “In the current live version, the game has no real concept of a person as a distinct thing,” the diary reads, which I imagine if you were a person you’d find upsetting. These changes overall may mean that your favourite Hearts of Iron IV mod may need to spend some time updating, but a specific change involves how characters are handled in the game. Play from the outbreak of the Great War up until the onset of the Cold War. The game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century. ![]() ![]() This week’s development diary talks all about the changes coming to modding with the free 1.11 patch that will accompany the next expansion. Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game. Even though we’ve had announcements of new Stellaris and EU4 DLC, as well as a release date for the latter, it doesn’t look like the Hearts of Iron team are quite ready to put a date on the No Step Back expansion for Hearts of Iron IV just yet.Īt the very least, the development team has now made people real, which I imagine will come to the relief of many. ![]()
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